Best Games Played 2018, Day 8: Kero Blaster — Most Charming

Best Games Played 2018, Day 8: Kero Blaster — Most Charming

December 29th, 2018 | 12:00 pm ET

Best Games Played 2018

These games and awards were decided during the Wardcast’s Best Games Played 2018 episode, where we considered any and all games played by the members of the Wardcast in 2018, even if they weren’t released that calendar year.

‘Kero Blaster’ rediscovers the joy of making and playing games.


I

n the mid 2000s, I was in a weird spot.

Best Games Played 2018

These games and awards were decided during the Wardcast’s Best Games Played 2018 episode, where we considered any and all games played by the members of the Wardcast in 2018, even if they weren’t released that calendar year.

I was working a crappy job at a crappy company for crappy pay. I’d given up on school, given up on making art, and given up on making games. I tried to be realistic about my life — it was enough to eke out a living and never pursue my dreams, because my dreams were silly.

Then I played Cave Story.

It would still be years before I would sit down and force myself to learn game development, but seeing a game that well-crafted made by one lone developer — the great Daisuke “Pixel” Amaya — spoke to me. The fire was lit again.

Over a decade later, I sat down to play through another one of Pixel’s games, Kero Blaster. The art looked more rough than Cave Story’s, the world was strictly linear compared to its predecessor’s expansive semi-open world, and the story had far less depth. But, despite all this, the game captivated me.

For a while, I tried to identify why this was the case, what deeper feeling was pulling me along. The longer I played, more of the game’s brilliance shone through — things like the tension in a well-designed level leading up to an engaging boss fight or the joy of unlocking a new weapon that redefines your playstyle.

Above all else, I found the simple pixel art and chiptune soundtrack wonderfully delightful and funny. I found myself cackling as my boss slowly transformed into a goofy monster. I hummed along to the music while blasting refrigerators into oblivion, while at the same time having a deathgrip on the controller when fighting a bird perched on an alarm clock.

Kero Blaster, like Cave Story before it, brings me back to the childlike joy of making and playing games. It’s the kind of game I imagine me and my friends making — it’s kind of silly, you might even consider it a little ugly, but it’s got some deep refinement in ways that make it a priceless treasure and one of my favorite games this year.  

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