Reflecting on Five Years of Project Lexa Development
"Nobody told me when you make a videogame you have to make the whole thing."
"Nobody told me when you make a videogame you have to make the whole thing."
We go over our iterative process to create the most important piece of user interface for ‘Project Lexa'.
Say hello to the madcap cast of characters that will be joining you in 'Project Lexa'!
We say farewell to our first game — for now.
A surprise update!
The greed of Unity’s upper management has made using this engine unfeasible.
We're bringing our latest game, 'Arbeau,' and all our future releases to itch.io!
Global Game Jam 2016 allowed us to flex our game dev muscles while learning about time constraints, scope creep, and more!