This episode, Dylan is joined by Mike Bithell, creator of such games as Thomas Was Alone, Volume, and Subsurface Circular.
They discuss narrative design within Mike’s games, the need to be prolific, and the difficulty in finding time to play your colleagues’ works.
Also on the docket: how to give advice to aspiring indies while also being aware of survivorship bias, getting pitched on blockchain at GDC, the Game Dev Business Handbook, the current state of the British games industry, and more!
Games include Thomas Was Alone and Far Cry 5.