In this episode, we discuss the topic of indie development brought up by Machine Studio’s Simon Roth in his YouTube video, Killing the ‘Lucky Indie’ myth: How to build a sustainable microstudio. We talk about how to assign monetary value to our games and how our public personae are determined by what we create. Additionally, we tackle the choice between becoming creative leads or business executives.
Games include Middle-earth: Shadow of Mordor and Rocket League.