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Episode 11: Humanistic

Episode 11: Humanistic

October 10th, 2015 | 12:00 pm ET

Algorithms must always leave space for the human element.

In this episode of the Ward Podcast, we talk about heuristics, artificial intelligence algorithms, and their application to games. We also discuss Nilay Patel’s interview with Steve Jobs screenwriter and director duo Aaron Sorkin and Danny Boyle and the effects of abstracting someone’s life through film or celebrity.

The new trailer for Far Cry Primal gets us excited for prehistoric hunting, and we consider the benefits of other developers moving away from the annualized game release in order to reinvent their game franchises. Also, Jessica Curry, co-studio head and composer of The Chinese Room, is taking a step back from her company, so we examine what that may mean for her personal growth as a member of the game industry. Lastly, we think about the best way to structure a game’s narrative, whether it should borrow from the structure from a play versus the structure from a film.

Games include Star Wars: Battlefront, Destiny: The Taken King, and Jetpack Joyride.

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