This week, we’re rejoined by Jay Tholen, developer on Dropsy the Clown and Hypnospace Outlaw. Since the last time we had him on the show, Hypnospace has been released out into the world, so we talk about the specific memories of the early Net that influenced game, such as the playfulness of the pre-Web 2.0 era.
We also discuss the pros and cons of building Hypnospace within Construct 2, the post-release slump indie devs can find themselves in, and how to create a successful commercial work without sacrificing your artistic intent.
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