Kevin Regamey — co-founder and creative director at Power Up Audio — swings in to talk all things audio design. Kevin discusses audio solutions they’ve provided to games in the past and present, including Towerfall Ascension, Crypt of the NecroDancer, Tooth and Tail, Celeste, Descenders, Super Meat Boy Forever, and Tunic.
We also converse about other great examples of modern audio design, such as Spider-Man’s exertion-based dialog performance, dynamic interruption systems, dialog hierarchies, and 2D sound occlusion.
And we make sure to make mention of Kevin’s small contribution to Homestuck, how audio can provide accessibility options to a player, the usage of formants in Celeste, and Reel Talk — Kevin’s audio design feedback show.
Games include Red Dead Redemption II and A Way Out.