This week, Dylan is joined by Kristina Ness, concept artist at Valve. Kristina talks about her experiences as an artist at an incredible range of companies, from Runic to Riot to NASA.
Having studied sequential art at SCAD, Kristina explains how practices taught in comics and sequential can be used towards any visual storytelling medium.
We also chat about what happens when your new job becomes part of the Half-Life 3 rumor mill, how to start making games using your current skill set, how to engineer your own luck to find opportunities in the industry, and more.
Games include Frostpunk.