Episode 143: Child of Sand

This week, it’s all about stolen APCs, flixel-likes and flixel lites, making music with Beepbox, using our P-balls, and also: video games! We exchange gripes we have with some of our favorite game franchises – from Monster Hunter to Fallout – and go in deep into some new games we’ve been trying out.

But the biggest topic of discussion is of course the firing of ArenaNet employees Jessica Price and Peter Fries, a controversy that merges sexism, toxic fandom, harassment, and workers’ rights all into one. We discuss how this affects the relationship between players and developers and how it shows how the games industry still has a long way to go to combat harassment.

Games include Monster Hunter Stories, Bloodstained: Curse of the Moon, Call of Duty: Black Ops III, Overwatch, Mario Tennis Aces, Fallout 3, Fallout: New Vegas, and Batman: The Enemy Within.

Episode 142: Food Trucks?

This week, we’re joined by Amanda Hudgins, creator of the 1000 Button Project and managing editor at Unwinnable.

Dylan and Amanda discuss game dev in the South – the stigma that comes with it as well as only being associated with the nearest AAA publisher, even if it’s in another state.

Amanda also chats about the indie dev scene in Lexington, Kentucky, supported by RunJumpDev; game tastes influencing criticism; the TED Talk Simulator; and balancing game dev with full-time editorial work. Oh, and we discuss Amanda’s love of food trucks.

Lastly, we speak on the continuing effects of GamerGate and harassment in game development and games journalism, Amanda’s thoughts on the matter, and how no one seems to be doing anything about it.

Episode 141: Scatman

The hot summer doldrums roll on as we ponder games both video and tabletop. This week, we’re joined by local character artist and SCAD alum Val Hawes, here to educate us on roguelikes and more.

We gather around the smoldering embers of the once mighty E3 fire to see if there were any announcements we missed, and speak our piece on seasonal game sales, aggressive fandom wikis, and multiple gaming lawsuits.

On the game dev front, Will is fast at work on releasing his new game Wobolob; Val talks about her contributions to Team Dogpit’s Red Star Azimuth; Alex’s game, Woodsy, reaches new heights after being showcased on a Markiplier video; and Dylan is busy with Peak housekeeping.

Games include Mario Tennis Aces, Overwhelm, Fugl, Wizard of Legend, Tangledeep, Kingdom Death: Monster, Agony, Totally Accurate Battlegrounds, Fallout 3, Hitman, Dusk, Wobolob Classic, and Wobolob.

Episode 140: Animals and Ennui

Joining Dylan this week is Andrew “Dicey” Shouldice, creator of tiny fox adventure Tunic!

Together, we talk hats: with Andrew working on many different aspects of Tunic’s development – from modeling to animation to level and game design – we discuss what it’s like to wear so many hats, how to decide which hats are best worn by other people, and how to transition from one hat to another without losing your groove.

We also discuss building a relationship with Finji, some Puyo Puyo Tetris strats, country-exclusive holidays, and a rabble-rousing discussion of Canadian time zones.

Games include Dark Souls III, Puyo Puyo Tetris, and Celeste.

Episode 139: Post 3

Electronic Entertainment Expo 2018 has come and gone, so Dylan brings along Nick Nundahl, Joe Wetmore, and Kenny Kim to talk about the good, the bad, and the ugly of this year’s show.

We’re excited about:

• Postmodern Warfare
• Unleashing the force with Jedi: Fallen Order
• Buying all our Xbox games on PC
• Air Force None
• Big Rod Todd’s Fallout 76
• Cornelius Boots’ master flute work
• The last game standing of February 22, 2019

Games include Pokémon Quest, Sushi Striker: The Way of Sushido, and Mario Tennis Aces.

Episode 138: Pre 3

Welcome to Wardcast! Your new home for Price is Right strats and joots outfitting.

This week, we’re joined by Harris Foster, community manager at Finji. Harris talks about his roles at the indie studio, including communicating current and future projects with their fans, helping run the their booth at shows, and operating their Discord server.

We’re also a day out from the E3 press conferences, so we discuss what Harris will be up to while he’s at the show as well as what we’re excited to see: Nintendo’s slate that’s sure to please, Sony’s pared down but nonetheless exciting lineup, and whatever Microsoft could possibly have up their sleeves to make up lost ground this console generation.

The colorful new Rage 2 trailer in the wake of the Walmart Canada leak has us curious, we imagine what a modern Fable could look like, and we round out the show with all the AR, VR, and MR projects going on, from Nintendo Labo to Beat Saber.

Games include Rocket League, Fable II Pub Games, Nintendo Labo, Beat Saber, and Overwatch.

Episode 137: Myscha the Sled Dog

We’re cracking open old shooters with one hand and pouring one out for Boss Key with the other.

Alex hits us with his belated PAX East impressions, Will played not just one but several games this week, we have a short chat about Speed Racer, and we round out the show with our E3 predictions.

Games include Tom Clancy’s Rainbow Six: Vegas 2, Fortnite: Battle Royale, Unreal Gold, Overland, Beasts of Balance, Heads Will Roll, Dusk, Battery Jam, Florence, Everything, Welcome to Basingstoke, Them’s Fightin’ Herds, Diablo III, World of Warcraft, Burnout Paradise Remastered, Enter the Gungeon, Rocket League, and Don’t Step on the Flowers.

Episode 136: High Risk, High Reward

This week, Dylan is joined by Kristina Ness, concept artist at Valve. Kristina talks about her experiences as an artist at an incredible range of companies, from Runic to Riot to NASA.

Having studied sequential art at SCAD, Kristina explains how practices taught in comics and sequential can be used towards any visual storytelling medium.

We also chat about what happens when your new job becomes part of the Half-Life 3 rumor mill, how to start making games using your current skill set, how to engineer your own luck to find opportunities in the industry, and more.

Games include Frostpunk.

Episode 135: 403º Wet Blanket Grab

Spoiler alert: we welcome Alex Damrath back into the fold, who was away to find his place in the world, and the Brothers IRL stop by to talk about all the games they hate.

We share our sad horse stories and our feelings on a Power Rangers union. Alex’s MAG needs to be fed thoughts and prayers to stay satiated, and we discuss all the game projects we’re hard at work on: from Joe’s game Time Christ to Alex’s games Woodsy and Playground.

Here are some links for you to peruse: the hot and fresh RVA Game Jams Discord, where you can discuss game dev, and the Instant Friends Discord, where you can talk smack about teens playing Fortnite.

Lastly, we end on an hour of spoiler-filled Infinity War talk, so come take a listen if you’ve already seen the latest superhero romp.

Games include Minit, Pyre, South Park: The Fractured But Whole, Sea of Thieves, Fortnite, Shadow of the Colossus, Monster Hunter: World, Horizon: Zero Dawn, The Last of Us: Remastered, Polytopia, Tiny Tower, Chroma Squad, Eldritch, Phantasy Star Online, Midair, Eldewrito, Part Time UFO, Battlerite, Aegis Defenders, Persona 5, and God of War.

Episode 134: At What Cost

This week, Dylan is joined by Mike Rose, founder of indie publisher No More Robots, returning home after running back-to-back booths at both PAX East and EGX Rezzed.

Mike discusses the unique marketing and release plan decisions he makes based on the needs of each game, from releasing Descenders on Early Access to creating gamified Discord servers for each of his titles.

And with No More Robots’ Game 1 nearing its Xbox One launch and Game 2 coming up on its release this summer, we take some time to talk about Mike’s plans for Game 3: Hypnospace Outlaw!

We also chat about incorrectly using SteamSpy’s data, establishing relations with publishers and platform holders, and properly reading the strengths and weaknesses of your game project.

Games include Descenders and PlayerUnknown’s Battlegrounds.