At the Cat Theatre, Dylan Ilvento, Kahlief Adams, Austin Walker, and Felix Kramer convene the first ever Hidden Gems of PAX West. We talk about pizza mechs, dancing reapers, and a whole lotta golf – follow along with the panel slides.
From the panel description:
“Whether it’s your first PAX or your fifteenth PAX, it’s easy to be overwhelmed by just how much the show has to offer. Let us help you out by pointing you in the direction of everything cool, new, and unexpected. Using our collective knowledge of game development and game criticism, we’ll share and discuss some of the biggest surprises on the show floor that you won’t want to miss.”
Games include Zarvot, Pizza Titan Ultra, What the Golf?, The World Next Door, Thousand Threads, Darq, UFO 50, Wattam, Black Future ‘88, Fork Parker’s Crunch Out, Felix the Reaper, Star Renegades, and Solace State.
Join us as we welcome to the show experience designers Ruthie Edwards and – for the first time ever – Nelson Johnson!
We discuss the ageless Ash Ketchum, Ruthie’s New York City summer full of game fests – from Practice to PlayNYC, and what a Waluigi game could look like.
Next episode: Hidden Gems returns for PAX West! Join Dylan Ilvento, Kahlief Adams, Felix Kramer, and Austin Walker as they showcase everything cool and unexpected at the show!
Games include Zen Pinball 3D, Detective Pikachu, Pokémon Quest, Dead Cells, Mafia III, Dragon Ball FighterZ, Killer Queen Black, Flight Simulator, Chef Umami, Captain Toad’s Treasure Tracker, Cities: Skylines, Mario Party, WarioWare Gold, Holy Potatoes! A Weapon Shop?!, Potatoman Seeks the Troof, Domestic Dog, and Dig Dog.
Johnnemann Nordhagen, founder of Dim Bulb Games and creator of Where the Water Tastes Like Wine, joins the show. Having recently displayed his game at the Smithsonian American Art Museum Arcade, we discuss the honor of being showcased as a piece of American art and the uniqueness of Where the Water Tastes Like Wine, including its vignette storytelling style.
We also talk about Johnnemann’s popular postmortem for the game, leading to a greater discussion about the importance of creating postmortems to help your peers, setting up proper expectations about the success of your game, and Johnnemann choosing to move from San Francisco to Santa Fe due to the Bay Area’s rising cost of living and loss of character over the decades.
Lastly, we converse about the importance of independent and experimental games in pushing the medium forward.
Games include Where the Water Tastes Like Wine.
This week, the gang is joined by local comics creator Brian Clevinger – of 8-Bit Theater and Atomic Robo fame! He joins us to talk Epic’s backpay, making ghosts, and the NEXT No Man’s Sky. Ludum Dare 42 is also upon us, so we discuss our plans for the upcoming game jam as well as our favorite past themes.
We also chat about what independent game devs and independent comics creators can learn from one another, the state of games Kickstarter versus comics Kickstarter, and the Atomic Robo tabletop RPG.
Games include Part Time UFO, Titanfall 2, Vampyr, No Man’s Sky, God of War, Just Cause 3, and Where the Water Tastes Like Wine.
We’re proud to announce that our PAX panel series, Hidden Gems, will make its return at PAX West! This will be the first time our panel will be at the proverbial prime PAX, and we’re excited to see what offerings the expo has in store for us in its hometown of Seattle.
If you’re unfamiliar with Hidden Gems, this is how it works: we scour the show floor, looking for unique and undiscovered games and experiences to highlight and discuss for you, the PAX attendee. If you’d like to hear our previous Hidden Gems panels, you can check out our recordings from PAX East 2017, PAX South 2018, and PAX East 2018.
So if you plan on being at PAX West, please join Ward co-founder Dylan Ilvento, Polytron producer Felix Kramer, Spawn On Me host Kahlief Adams, and Waypoint editor-in-chief Austin Walker on Friday, August 31st, at 5:00 pm in the Cat Theatre as we explore our hidden gems of PAX West.
Join Dylan and Anya Combs, senior outreach for games at Kickstarter, as we live commentate the World Cup finals.
Anya dispels Kickstarter myths, shares how to build a community when running a Kickstarter, even when you’re unfunded.
We also share con experiences, food spots in the Bay Area, Anya’s sax side hustle, and more.
Riding our segues into oblivion, we switch between talking about BTUs, people hogging DDR machines, advanced gungeoneering, and light gun games of all shapes and sizes.
Ancient food mascots are coming back in force, and we find out what games everyone feels the strongest about so far this year.
Games include The Awesome Adventures of Captain Spirit, Yo! Noid II: Enter the Void, Trials Fusion, Enter the Gungeon, Spider Ponds, Butterfly Soup, Splatoon 2, Tetris, Mario Bros., Battletoads, Killer Instinct, NFL Blitz 2000, Time Crisis III, Frogger, Galak-Z: Variant S, Caves of Qud, and Overwhelm.
This week, Dylan is joined by Phil Tibitoski, CEO of Young Horses, developers of Octodad and Octodad: Dadliest Catch.
Phil joins us a week before giving a talk at the game dev program at his alma mater, DePaul University, about his experiences in helping build Young Horses. We talk about the proper advice to give to aspiring developer for their post-graduation life and providing context for how Young Horses achieved success.
For those wishing to go into independent development, we discuss creating proper expectations, indie dev’s pros and cons, transitioning from a student project to a business, and learning from others, such as Microsoft and Rochester Institute of Technology’s analysis of Gamasutra postmortems.
This week, it’s all about stolen APCs, flixel-likes and flixel lites, making music with Beepbox, using our P-balls, and also: video games! We exchange gripes we have with some of our favorite game franchises – from Monster Hunter to Fallout – and go in deep into some new games we’ve been trying out.
But the biggest topic of discussion is of course the firing of ArenaNet employees Jessica Price and Peter Fries, a controversy that merges sexism, toxic fandom, harassment, and workers’ rights all into one. We discuss how this affects the relationship between players and developers and how it shows how the games industry still has a long way to go to combat harassment.
Games include Monster Hunter Stories, Bloodstained: Curse of the Moon, Call of Duty: Black Ops III, Overwatch, Mario Tennis Aces, Fallout 3, Fallout: New Vegas, and Batman: The Enemy Within.
This week, we’re joined by Amanda Hudgins, creator of the 1000 Button Project and managing editor at Unwinnable.
Dylan and Amanda discuss game dev in the South – the stigma that comes with it as well as only being associated with the nearest AAA publisher, even if it’s in another state.
Amanda also chats about the indie dev scene in Lexington, Kentucky, supported by RunJumpDev; game tastes influencing criticism; the TED Talk Simulator; and balancing game dev with full-time editorial work. Oh, and we discuss Amanda’s love of food trucks.
Lastly, we speak on the continuing effects of GamerGate and harassment in game development and games journalism, Amanda’s thoughts on the matter, and how no one seems to be doing anything about it.